top of page

Trash Trappin'

Trash Trappin’ is an app aimed at bringing the Miami communities together to help clean and preserve the natural environment. The users will be able to participate in organized clean up events and earn rewards for their efforts.

01.

Intro

Mission and current audience

02.

Overview

The ask, brand statement, target audience, and profiles

03.

Challenges

Key challenges to resolve

04.

Insights

Problems - solutions

05.

Competitors

Who are our main competitors?

Screenshot 2024-03-27 at 10.42.20 AM.png

Content

Goal

Mission of this project

Product Users

Profiles and user research

Differentiation

Strategies

Competitive analysis into the market

Ideation

Problems - solutions

Sitemap

Style Guide

Colors, typography, buttons, forms

Design & Prototype

High-Fidelity wireframe and interactive prototype

UX Evaluation

User testing findings

Heuristic Evaluation findings

01

Goal

The goal of Trash Trappin' is to encourage users to participate in litter collection activities by offering rewards upon successful completion. These rewards take the form of gift cards and a proprietary loyalty currency referred to as "star points," which serve as an incentive for users to pick up litter. Users can redeem their accumulated points for hotel points, air miles, concert tickets, and other exclusive company benefits.
elbert-lora-BEh2OUtmDTw-unsplash.jpg

02

Product Users

Target audience
  • Users would mainly be a younger generation and whoever is interested in saving the environment

  • Age range (15+)

  • Travelers

  • Families

  • Young Adults

  • In or around Miami-Dade Area

dhaya-eddine-bentaleb-6ZLrCWI3Ink-unsplash.jpg
User Research

Method

  • In-person interviews

  • 14 open-ended questions

  • 12 people interviewed

Screenshot 2024-03-27 at 10.59.02 AM.png

Participants

  • 19-56 years old

  • Different backgrounds (culture, majors, cleaning up experience)

  • Different attitudes toward the environment

Screenshot 2024-03-27 at 10.59.11 AM.png

Sample Questions

  • Do you care about the environment and the trash problem on beaches, highway, roads, suburb etc?

  • What would incentivize you more to pick up trash on a regular basis, for you personally?

  • What are the problems you want this product to solver for you?

03

Differentiation Strategies

1

 Strategy 1

Compared to other apps, this app encourages users by gifting rewards for serving the targeted county, Miami Dade. (versus a global scale)

2

Strategy 2

Most apps on the market encourage users with , set daily reminders, trash days are in their current location, and where the nearest recycle/ dumpster is.

3

Strategy 3

This app centers the idea around rewards for the quantity of liter disposed by a group of people (family and/or friends).

04

Ideaton

Screenshot 2024-03-27 at 11.06.07 AM.png
Screenshot 2024-03-27 at 11.06.18 AM.png

05

Style Guide

Screenshot 2024-03-27 at 11.09.01 AM.png

06

Design

Screenshot 2024-03-27 at 11.11.15 AM.png

Prototype

07

UX Evaluation

User testing findings
  • The previous logo doesn’t fit our style.

  • Some users are confused about the purpose of this app’s name.

  • “Link to group chat” on the final page is hard to see.

Heuristic Evaluation findings
  • Lack of Help Section/contact information

    • Missing a support section

  • No undo action for after a user RSVP’s and can no longer attend the event

  • Not enough visibility of important event information such as the group chat link information

  • Missing titles on the Events Map View

Screenshot 2024-03-27 at 11.47.09 AM.png
bottom of page